Requirements/ Parameter Bonus |
Attack Values |
Damage Reduction (%) Reducing the elemental damage taken in % |
Auxiliary Effects |
Others |
---|---|---|---|---|
![]() ![]() Strength |
![]() Physical |
![]() |
![]() Bleeding |
![]() Durability |
![]() ![]() Dexterity |
![]() Magic |
![]() Magics |
![]() Poison |
Weight |
![]() Intelligence |
![]() Fire |
![]() Fire |
![]() Petrify |
|
![]() Faith |
![]() Lightning |
![]() Lightning |
![]() Curse |
|
![]() Magic Bonus |
![]() Counter Strength |
![]() Stability |
||
![]() Fire Bonus |
![]() Poise Damage |
|||
![]() Lighting Bonus |
![]() Cast Speed |
|||
![]() Dark Bonus |
![]() Range |
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)
Load more