Dark Souls II keeps in line with its predecessors in the Souls series by providing players with a deep but concealed story that must be pieced together via NPC dialogue, item descriptions and appearance, and geographic clues. We present here an overview of the story. For more in depth discussions and speculation, please visit the Archives - our Wiki forum section devoted exclusively to the game's lore.

Click to show Wigriff's Lore Analysis on why Drangleic is Lordran
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Perhaps you've seen it, maybe in a dream.A murky, forgotten land...
A place where souls may mend your ailing mind.
You will lose everything, once branded.The symbol of the curse, an auger of darkness.Your past, your future, your very light.
None will have meaning, and you won't even care.By then, you will be something other than human.A thing that feeds on souls, a hollow.
Long ago, in a walled off land far to the north.A great king built a great kingdom.I believe they called it Drangleic.Perhaps you're familiar.No, how could you be...But one day, you will stand before its decrepit gate, without really knowing why.

Like a moth drawn to a flame,Your wings will burn in anguish.Time, after time.
For that is your fate.The fate of the cursed.

Dark Souls II is a sequel to Dark Souls , taking place long after the previous game's events. Characters, items, and references to legends that lived during the first game are sometimes referenced or can be found in Dark Souls II .

It is mentioned by Straid of Olaphis, after you unpetrify him, that the land was not called Drangleic before he was petrified and had other names before the one he knew. The different descriptions of the Lingering Dragoncrest Ring in Dark Souls and Dark Souls II suggest that Drangleic could be Vinheim, if Vinheim is a land or kingdom and not just a region within the land. In Dark Souls, the ring is described as being given to accomplished students at the Vinheim Dragon school, where as in Dark Souls II, it is said to have been used "a long, long time ago in a land where Drangleic is now". This could be interpreted that the ring in Drangleic is one of the very same used in Lordran, or that it is a ring it its land of origin.

There are also references to legends of Giants who came across the sea, fearing humans who might bring about an age of dark, but were defeated by King Vendrick. These Giants could be the followers of Lord Gwyn, as the player encounters bosses such as Old Dragonslayer. It was revealed by Chancellor Wellager that the Giants attacked Drangleic because King Vendrick had invaded their land and stole something precious from them at the request of Queen Nashandra. Wellager also states that the Queen came from a faraway land across the sea, though it isn't said exactly where she came from, or if it was the same land as the Giants. Chencellor Wellager also mentions that after the war was over, the Queen "brought peace to her king", and that it was "almost like.. the Dark". The Soul of Nashandra says that she was born of the dark, and there are hints she may have been created from a greater evil that lurked within the Abyss.
Vinheim- "Heim" meaning home, possibly "Home of Vendrick"
In the Undead Crypt, the Grave Warden Agdayne talks of a human being one with the darkness. From the turn of events in Dark Souls we can speculate what effects the darkness had on the overall world. He speaks of a " Former King of Light" that feared humans, thinking they'd "Usher in a new age of dark". This could be either before Drangleic was Drangleic or before Vendrick took the throne as king. This could be pointing that Dark Souls II is in the same place as Dark Souls due to having the same items spread about and the Former King was Gwyn.


In Dark Souls II , there seems to be a lot more mention of specific gods through gear, covenants, and magics. These are all subject to change but we know now the name of some. These names and roles are all subject to change, but many of the names of the various Gods can be found in using the Name-engraved Ring.

Caffrey - Goddess of Fortune

Caitha - Goddess of Tears

Evlana - Goddess of the Hunt
Evlana is the the patron deity of those who stalk and kill their prey. However according to the Hunter's Bow she was not in reality a true Goddess but in fact was such an impressive huntress in her long forgotten age that stories of her now have raised her to God status.

Faraam - God of War
Faraam's name appears on the armor set that is the flagship armor set of the Chosen Undead in Dark Souls II. The armor from the description is said to be blessed by the war god Faraam and worn by the Lion Knights of Forossa.

Galib - God of Disease
God of disease worshipped by Leydia witches described in the Leydia Black set armor.

Hanleth - Goddess of Bliss

Kremmel - God of Struggle
A God that any Dark Souls fan should regularly make praises to.

Nahr Alma - God of Blood
Narh Alma is the name of the patron god of the Dark Souls II invader covenant which looks to function very similarly to the darkwraiths from Dark Souls. He is mentioned by the small creature Titchy Gren who you find near the bonfire after clearing the executioner's chariot boss battle. Titchy Gren accepts you into the covenant and gives you a ring and seems to be obsessed with blood as we assume Nahr Alma is. Titchy Gren will not talk to you unless you have invaded and killed someone. Titchy Gren will not accept you nor speak with you if you are in the Heirs of the Sun covenant.
Note* ALMA is latin for nourishing or to nourish. For example: ALMA MATER means nourishing mother.
*ALMA in latin languages also mean Soul.

Nehma - Goddess of Love

Quella - God of Dream

Zinder - God of Desire

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